How much would you pay for a string of ones and zeroes? How about a
string of ones and zeroes that grossed you $200,000 a year? Jon
“Neverdie” Jacobs made history by selling virtual property for a
reported total of $635,000. Club Neverdie is a virtual asteroid in the
online game Entropia. The Entropia Universe is rare among MMORPGs,
because it has its own virtual economy that has a fixed exchange rate
to the real world. When you make 100 PED (as the Entropia currency is
called) you can trade it out for $10 USD at any time, and vice versa.
Forbes’ Oliver Chiang did an amazing job researching Jacob’s record
level virtual property sale. According to Chiang,
using Club Neverdie as a resort destination for thousands of Entropia
players, Jon Jacobs was able to make $200k a year in revenue. Get a tour
of the virtual space in the video below. With the sale, Jacobs is
helping fund even larger virtual projects who’s worth is likely to be
valued in the millions. Selling an imaginary playland for hundreds of
thousands of dollars sounds crazy, but what’s really insane is how big
this phenomenon has already grown.
According to MindArk,
the Swedish company behind Entropia, the virtual realm’s economy has a
GDP of $442 million USD! That’s more than some small countries. The
fixed exchange rate for Entropia has allowed gamers to view it as a
potential area for investment. Jacobs originally paid $100,000 for the
property that would become Club Neverdie, and he did so by mortgaging
his real world home. Within a few years Jacobs had paid off that debt
and was making enough from Entropia to live comfortably. Others have
paid tens or hundreds of thousands for Entropia Universe property. With
each sale seemingly exceeding the last in size and ambition.
What could possibly be fueling this speculation in virtual property? To
understand that, you need to take a look at Entropia itself. Users
control avatars that allow them to enjoy a range of activities that are
similar, but slightly more awesome than the things you can do in real
life. There is hunting, fashion, dancing, exploring, farming, and much
more, all with colorful environments and exciting competition. In other
words, it’s a good time that people can really get enthusiastic about.
Finding the next cool place to hang out or make virtual money (which,
again, you can exchange for real money) is really important.
The beautiful graphics and varied landscapes of Entropia distract
from the seriousness of its economy. While it is free to join and play,
all of the good stuff in the game costs money. You can either slowly
earn PED by collecting virtual sweat (no joke) or you can just pay for a
virtual object you want. Many players invest their cash because they
know that virtual objects have a resale value. Not to mention the fact
that they’re spending hours and hours in Entropia every week. Who
doesn’t spend money on their favorite hobby?
From the millions of micro-transactions that occur in Entropia vast
wealth can be created. Jacobs’ $635,000 is just one link in a longer
chain. According to Forbes, the single largest buyer of Club Neverdie
(it was sold in chunks) plans on revamping and investing more money into
the property so that it can generate more revenue. Jacobs himself has
started a development company, Neverdie Studios,
that has raised $6 million in funding. What are they doing with that
cash? You guessed it, making more virtual real estate. They’ve already
launched Rocktropia,
a music themed planet in Entropia that reportedly generates $10 per
participating user per month. They are working with MindArk to launch
their next planet, Next Island, soon. By all accounts, the economy of
Entropia, and the empire of Jon Jacobs is continuing to expand.
I’m not sure if this is one of the most absurd financial bubbles in
history, or the start of something big. MMORPGs like World of Warcraft
have shown that game developers can make billions by attracting millions
of people to come and play in their virtual worlds. Entropia, and other
online games with fixed rate economies, are showing that the same money
can be made by the players themselves under the right conditions. Yet
it seems so counter-intuitive to be paying for objects, rights, and
properties that don’t exist in the real world. I know some will argue
that the only real difference between Entropia and the stock market is
better graphics. You might be right to do so. Every investment, virtual
or otherwise, has its risks. For now, Entropia has shown those risks are
surprisingly low for some businesses. In the years ahead, we’re likely
to see more money poured into virtual realms that have a reliable and
growing fan base.
Investments like this, however, are making me question a lot of our
current economic system. What other things do we pay for that are really
just digital objects? Software certainly, but also music, TV, film, and
books. Maybe the real story here isn’t how much a virtual property is
selling for, but how much of our property is already virtual.
source: singularityhub
how people are becoming millionaires by selling virtual real estate at crazy prizes
Posted on 07:22 by business unplugged
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