How much would you pay for a string of ones and zeroes? How about a 
string of ones and zeroes that grossed you $200,000 a year? Jon 
“Neverdie” Jacobs made history by selling virtual property for a 
reported total of $635,000. Club Neverdie is a virtual asteroid in the 
online game Entropia. The Entropia Universe is rare among MMORPGs,
 because it has its own virtual economy that has a fixed exchange rate 
to the real world. When you make 100 PED (as the Entropia currency is 
called) you can trade it out for $10 USD at any time, and vice versa.  
Forbes’ Oliver Chiang did an amazing job researching Jacob’s record 
level virtual property sale. According to Chiang,
 using Club Neverdie as a resort destination for thousands of Entropia 
players, Jon Jacobs was able to make $200k a year in revenue. Get a tour
 of the virtual space in the video below. With the sale, Jacobs is 
helping fund even larger virtual projects who’s worth is likely to be 
valued in the millions. Selling an imaginary playland for hundreds of 
thousands of dollars sounds crazy, but what’s really insane is how big 
this phenomenon has already grown.
According to MindArk,
 the Swedish company behind Entropia, the virtual realm’s economy has a 
GDP of $442 million USD! That’s more than some small countries. The 
fixed exchange rate for Entropia has allowed gamers to view it as a 
potential area for investment. Jacobs originally paid $100,000 for the 
property that would become Club Neverdie, and he did so by mortgaging 
his real world home. Within a few years Jacobs had paid off that debt 
and was making enough from Entropia to live comfortably. Others have 
paid tens or hundreds of thousands for Entropia Universe property. With 
each sale seemingly exceeding the last in size and ambition.
 What could possibly be fueling this speculation in virtual property? To 
understand that, you need to take a look at Entropia itself. Users 
control avatars that allow them to enjoy a range of activities that are 
similar, but slightly more awesome than the things you can do in real 
life. There is hunting, fashion, dancing, exploring, farming, and much 
more, all with colorful environments and exciting competition.  In other
 words, it’s a good time that people can really get enthusiastic about. 
Finding the next cool place to hang out or make virtual money (which, 
again, you can exchange for real money) is really important.
The beautiful graphics and varied landscapes of Entropia distract 
from the seriousness of its economy. While it is free to join and play, 
all of the good stuff in the game costs money. You can either slowly 
earn PED by collecting virtual sweat (no joke) or you can just pay for a
 virtual object you want. Many players invest their cash because they 
know that virtual objects have a resale value. Not to mention the fact 
that they’re spending hours and hours in Entropia every week. Who 
doesn’t spend money on their favorite hobby?
From the millions of micro-transactions that occur in Entropia vast 
wealth can be created. Jacobs’ $635,000 is just one link in a longer 
chain. According to Forbes, the single largest buyer of Club Neverdie 
(it was sold in chunks) plans on revamping and investing more money into
 the property so that it can generate more revenue. Jacobs himself has 
started a development company, Neverdie Studios,
 that has raised $6 million in funding. What are they doing with that 
cash? You guessed it, making more virtual real estate. They’ve already 
launched Rocktropia,
 a music themed planet in Entropia that reportedly generates $10 per 
participating user per month. They are working with MindArk to launch 
their next planet, Next Island, soon. By all accounts, the economy of 
Entropia, and the empire of Jon Jacobs is continuing to expand.
I’m not sure if this is one of the most absurd financial bubbles in 
history, or the start of something big. MMORPGs like World of Warcraft 
have shown that game developers can make billions by attracting millions
 of people to come and play in their virtual worlds. Entropia, and other
 online games with fixed rate economies, are showing that the same money
 can be made by the players themselves under the right conditions. Yet 
it seems so counter-intuitive to be paying for objects, rights, and 
properties that don’t exist in the real world. I know some will argue 
that the only real difference between Entropia and the stock market is 
better graphics. You might be right to do so. Every investment, virtual 
or otherwise, has its risks. For now, Entropia has shown those risks are
 surprisingly low for some businesses. In the years ahead, we’re likely 
to see more money poured into virtual realms that have a reliable and 
growing fan base.
Investments like this, however, are making me question a lot of our 
current economic system. What other things do we pay for that are really
 just digital objects? Software certainly, but also music, TV, film, and
 books. Maybe the real story here isn’t how much a virtual property is 
selling for, but how much of our property is already virtual.
source:  singularityhub

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